Combat
Combat is turn-based and grid-based. Cats and enemies use movement, active skills, passive effects, terrain, objects, weather, and status effects to create tactical chain reactions.
Combat priorities
- Action economy: extra turns, first-turn effects, summons, and disables are extremely valuable.
- Positioning: chokepoints, line of sight, knockback, and hazards often matter more than raw damage.
- Status control: Burn, Wet, Frozen, Bleed, Curse, Charm, Madness, Root, and Stun can swing fights.
- Protect carries: injuries can damage the long-term breeding plan, not just the current run.
Beginner combat plan
- Kill enemy status casters and ranged units first.
- Do not spend all movement walking into unknown threats.
- Use tanks to block lanes, not to chase enemies across the map.
- Save burst skills for enemies that are about to act.
- Retreat mentally before disaster: losing one run can be fine; losing your best bloodline is not.
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